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Breaking: Nvidia Buys Hugging Face For 70 Times Revenue To Control Open AI

The 12.9 billion dollar acquisition secures distribution rights for open models just as Anthropic prepares a multitrillion dollar IPO.

By Samir Doyle ·

Illustration for: Breaking: Nvidia Buys Hugging Face For 70 Times Revenue To Control Open AI
A long aisle of server racks lined with blinking blue status lights in a dimly lit facility.

Nvidia has agreed to acquire Hugging Face, the primary platform for distributing open AI models, for 12.9 billion dollars. The price tag is roughly 70 times the company’s annual revenue, which peaks at 150 to 200 million dollars a year. While Nvidia cited CUDA, its software foundation, as the stated reason for the purchase, the strategic value lies in controlling the distribution of models. This move secures the gateway through which the majority of open source intelligence reaches developers and enterprises.

The acquisition comes at a critical moment for the market. Advanced Chinese models are flooding the open source ecosystem, challenging the dominance of Western competitors. Kimi from Moonshot AI, DeepSeek, Qwen from Alibaba, and models from Xiaomi are being given to the public to spur innovation. Kimi K3 recently began to outperform the Opus 5 models from Anthropic. Once released, these models were quantized and made usable on smaller machines, including Mac Studios and specific Nvidia graphics cards.

Following the acquisition, Nvidia exercised control over the platform. Advanced models were deleted from distribution if they exceeded a quant 4 threshold. This included the removal of 4 bit, 6 bit, 8 bit, and 16 bit full sized models that were capable of beating out Claude’s models. Developers on Discord rallied against the corporate overreach and created Pirate Face, an alternative platform for uploading and downloading models. However, the largest 400 gigabyte models at quant 3 and higher were scrubbed from the network before the migration could be completed.

This consolidation of distribution power sets the stage for Anthropic’s upcoming initial public offering. The maker of the Claude models is preparing to go public with a projected valuation between 2.5 trillion dollars and 3 trillion dollars. The company carries compute commitments to other firms, including Amazon and Google, of up to 900 billion dollars. Anthropic is currently running a deficit of about 500 billion dollars while making less than 20 billion dollars a year in revenue.

The gap between the projected valuation and the actual revenue is the central question for investors. How can a company that loses 500 billion dollars be worth 2.5 to 3 trillion dollars? The answer lies in the control of the underlying hardware and the bottleneck of compute. A single Nvidia RTX Pro 6000 graphics card retails at 20,000 dollars, a price that excludes servers, switches, and electricity. At a wholesale price of 3,000 to 4,000 dollars, the card takes about 10 months of heavy user payments to pay back.

Heavy users on the max plan pay 200 dollars a month, while light users pay about 20 dollars a month on average. Most light users do not use the chat for more than a few hours a day, which stretches the bandwidth efficiency but keeps the acquisition cost high. Nvidia drives demand up and lowers supply, giving all its supply to large players like Anthropic, Grok, and OpenAI. The consumer market is left fitting the bill for the infrastructure that powers these large enterprises.

The pressure on Anthropic has been visible in its product releases and market tactics. In June 2026, the company released Fable 5 and Mythos 5 on June 9, 2026. The U.S. Department of Commerce issued an export control directive shortly after, forcing Anthropic to suspend access to these models worldwide on June 12, 2026. The models were solving too many problems, leading Anthropic to pull them off the shelf. This action was less about winning the AI race and more about controlling it.

Anthropic has also engaged in a publicity campaign suggesting AI will take over the world, a narrative pushed around the time disgruntled employee Jacob Coxon quit. The goal was to get the government to pass bills banning models that threatened Anthropic’s bottom line. Congress passed a bill that now bans any government and its affiliates from using any Chinese models. Anthropic is now trying to pass bills that would stop other companies like Verizon from launching their own AI models in house using advanced open source models.

The financial structure of the company also raises questions for future subscribers. Anthropic does not make money off of daily users, and it certainly does not make money off of heavy users. In recent months, the company has been suspending users for reasons such as abuse, potential fraud, and usage violations. The appeal process is fully run by bots, and accounts are rarely reactivated. Once Anthropic goes public, these suspensions will likely multiply because the company will have deep pockets and access to unlimited funds.

CEO Dario Amodei has outlined a royalty plan that could alter the landscape for builders. He stated in an interview that some ideas are worth billions and that Anthropic will likely have a royalty or partnership program. If a person or company finds a cure for cancer, some of the accreditation and funding would go to Anthropic. This means the company that hosts your work may claim a share of the prize when your work becomes valuable.

The IPO will finalize the shift from a research lab to a public entity with massive leverage. With 900 billion dollars in compute commitments and a valuation that dwarfs its revenue, Anthropic is positioning itself to dictate the terms of AI usage. The acquisition of Hugging Face by Nvidia ensures that the distribution of open alternatives is tightly managed. The combination of high valuation, heavy debt, and controlled distribution creates a market structure where the cost of innovation is borne by the few, while the profits are concentrated in the hands of the giants.

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